From 6502 assembler to C#. From naked OpenGL to Unity. Not an expert in shit, but I hope you’ll find something usefull here
Here is some “crème de la crème” of my gamedev carrier. 7+ years on one page.It ain’t much, but it’s honest work.
And this is my resume
Post-apocalyptic platformer for Android
Steampunk action for PC
Simple one-screen platformer for Android/WebPlayer